L: You work with virtual spaces and AI-generated images, and we have talked about the “digital logic” you use. What does the material you work with mean to you? As McLuhan put it, “the medium is the message.” What does this medium communicate in your context?
S: When we talk about 24 Nodes, my answer to this question has two parts. The first concerns the idea of the co-adjustment of the medium and the human. McLuhan suggests looking at the medium not simply as a channel through which information passes, but as an environment that itself changes what passes through it. For me, it is therefore important not only what I transmit, but how that transmission takes place.
In this sense, I am close to Simondon’s idea that humans and technical environments are formed together. The medium in 24 Nodes does not simply serve an already existing human subjectivity — it reconfigures the relationships between people, while those relationships in turn reconfigure the interface.
I used VR to create a local digital environment in which relationships between people and stories become a space that can be navigated non-linearly. One story connects to another; from one you can move to the next; there are different distances between the stories. It is a space with its own logic of memory.
At the same time, it was important to me that this world should not look like an abstract technological environment. It needed to remain connected to a specific place and to specific people. That is why, in the exhibition, the screens are embedded in pieces of furniture from my family home, which we brought specifically for the installation.
The house becomes a kind of central node, while the digital structure becomes its invisible informational layer. The screens function as windows into this layer.